A popular tactic is the freemium model, in which the game can be downloaded for free but allows in-game purchases for extra features or content. Developers can increase their player base and make money from people who are prepared to pay for bettersattaking 1 experiences by using this strategy. But finding the ideal balance between free & paid features is essential; too few restrictions can hurt potential revenue, while too many can irritate players. Subscription-based models, which have become more and more popular in recent years, are another successful monetization technique. Developers can establish a consistent revenue stream and encourage sustained player engagement by charging a recurring fee for access to exclusive content or features.