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Because they let users purchase virtual goods or upgrades straight within the app, in-app purchases (IAPs) have emerged as a key component of mobile game monetization. This model gives players the chance to improve their gaming experience in addition to giving developers a consistent flow of revenue. IAPs can be non-consumable (like new levels or characters), consumable (like more lives or power-ups), or subscription-based (like continuous benefits). Finding a balance between providing players with worthwhile content & making sure they don't feel compelled to pay to play the game in its entirety is essential to the successful implementation of IAP. In order to make the most of in-app purchases, developers need to know who their target market is and adjust their products accordingly.