It takes careful analysis of one's own hand as well as the current game dynamics to determine when dropping is strategically advantageous. For example, it might be better to drop early rather than risk accruing points if another player declares Rummy shortly after a player has drawn multiple high-pointslots pay by mobile bill cards without making much progress toward creating sets or sequences. In contrast, it might be worthwhile to keep playing in the hopes of drawing the required cards if a player has already made one or two valid combinations but is short on a few essential cards to finish their hand. When choosing whether to stop playing or keep playing in response to an opponent's move, timing is also very important. A consistent aggressive draw from the stockpile by an opponent or the discarding of low-value cards that indicate they are almost finished with their hand may indicate that dropping is the best move.